Merci de votre compréhension !
Maintenant ce sera MaTrompette.com
Tous les sujets concernant nos instruments. La trompette n'est bien-entendu pas le seul instrument de cuivre ! Tuba, cor, trombone, euphonium, tout y passe !
Maintenant ce sera MaTrompette.com
Suite à la remarque de Miko, j'ai finalement décidé de tout passer sous le nom de domaine MaTrompette.com. Normalement tout a été unifié, y compris les messages d'alertes. N'hésitez pas à me signaler tout problème et mettez à jour vos signets
Merci de votre compréhension !
Merci de votre compréhension !
Le passé n'existe plus, le futur pas encore, vivons l'instant présent.
Re: Maintenant ce sera MaTrompette.com
Bonjour,
Plus personne pour nettoyer les spams qui s’accumulent?
Plus personne pour nettoyer les spams qui s’accumulent?
Re: Maintenant ce sera MaTrompette.com
Je repose une dernière fois ma question : quelqu’un gère t’il ce forum où est-il à l’abandon ? 
U4GM How to Win ARC Raiders Cold Snap Guide
Cold Snap in ARC Raiders isn't a postcard winter event, it's a rule change. I went into Dam Battlegrounds thinking I'd do my usual quick sweep, and nope—whiteout hit, sightlines vanished, and every sound felt louder than it should. You end up moving in little bursts, stopping, listening, checking corners, then moving again. If you're stacking progress fast, the temptation is to push anyway, but it's smarter to prep first—extra meds, a route with warm interiors, and a plan for when your squad gets split. If you're short on resources, grabbing ARC Raiders Coins ahead of time can take some pressure off so you're not limping through the storm with a half-finished kit.
Weather That Actually Hurts
The cold isn't there for vibes. Stay exposed too long and you'll watch your health start to tick down, which turns "nice angle" into "bad idea" real fast. You'll find yourself cutting through buildings you'd normally ignore, just to catch warmth and reset the panic meter. Those glowing red Candleberries matter now, not as a bonus, but as a tool you'll burn mid-rotation when you misjudge a push. And once the blizzard rolls in, it's not just hard to see—your timing gets messed up. People hesitate, shots come late, and that's when fights get messy.
Footprints, Ice, and Getting Hunted
Snow tracks are the sneaky part. You can follow a squad like it's a trail of breadcrumbs, especially near chokepoints like Blue Gate where everyone funnels through. I've had runs where we didn't even fire a shot until the last ten seconds of the hunt, then collapsed on them when they thought they were safe. Of course, it cuts both ways. If you backtrack, you're basically writing a note that says "we went this way." Frozen water is its own problem too—slippery enough that a clean flank can turn into a clumsy slide, and that tiny mistake is all someone needs to tag you.
Points, Loadouts, and Small Quality-of-Life Wins
The reward loop is what keeps pulling you back: that 2x Trials score multiplier makes the snowy rotation feel mandatory if you care about climbing. You'll adapt fast—thermal stuff starts feeling less like a luxury and more like insurance, because spotting first is half the fight. Map variety helps, too, since Buried City plays tight and weird while Spaceport gusts can throw off how you peek and cross. I'm also glad they finally added an ADS toggle for console; aiming feels less like wrestling the controls. The Skill Tree reset is huge as well—no shame in rebuilding when the game's pace changes this much.
Keeping the Grind Manageable
If the cold is chewing you up or you're just sick of scraping for Creds between rough runs, there are players who take the faster route and sort their inventory outside the loop. That's where services like U4GM come in—quick delivery, less downtime, and you can focus on learning the new pacing instead of repeating low-profit raids. Just don't wait until you're already tilted and broke; set yourself up before you drop, keep your rotations warm, and remember that every clean footprint you leave behind is an invite for someone to trail you—especially if you're thinking about a Raider Tokens buy to round out a winter-ready loadout.
Weather That Actually Hurts
The cold isn't there for vibes. Stay exposed too long and you'll watch your health start to tick down, which turns "nice angle" into "bad idea" real fast. You'll find yourself cutting through buildings you'd normally ignore, just to catch warmth and reset the panic meter. Those glowing red Candleberries matter now, not as a bonus, but as a tool you'll burn mid-rotation when you misjudge a push. And once the blizzard rolls in, it's not just hard to see—your timing gets messed up. People hesitate, shots come late, and that's when fights get messy.
Footprints, Ice, and Getting Hunted
Snow tracks are the sneaky part. You can follow a squad like it's a trail of breadcrumbs, especially near chokepoints like Blue Gate where everyone funnels through. I've had runs where we didn't even fire a shot until the last ten seconds of the hunt, then collapsed on them when they thought they were safe. Of course, it cuts both ways. If you backtrack, you're basically writing a note that says "we went this way." Frozen water is its own problem too—slippery enough that a clean flank can turn into a clumsy slide, and that tiny mistake is all someone needs to tag you.
Points, Loadouts, and Small Quality-of-Life Wins
The reward loop is what keeps pulling you back: that 2x Trials score multiplier makes the snowy rotation feel mandatory if you care about climbing. You'll adapt fast—thermal stuff starts feeling less like a luxury and more like insurance, because spotting first is half the fight. Map variety helps, too, since Buried City plays tight and weird while Spaceport gusts can throw off how you peek and cross. I'm also glad they finally added an ADS toggle for console; aiming feels less like wrestling the controls. The Skill Tree reset is huge as well—no shame in rebuilding when the game's pace changes this much.
Keeping the Grind Manageable
If the cold is chewing you up or you're just sick of scraping for Creds between rough runs, there are players who take the faster route and sort their inventory outside the loop. That's where services like U4GM come in—quick delivery, less downtime, and you can focus on learning the new pacing instead of repeating low-profit raids. Just don't wait until you're already tilted and broke; set yourself up before you drop, keep your rotations warm, and remember that every clean footprint you leave behind is an invite for someone to trail you—especially if you're thinking about a Raider Tokens buy to round out a winter-ready loadout.
U4GM What Cold Snap Trials Guide Boosts Loot Fast
Cold Snap doesn't feel like a seasonal coat of paint—it's more like the map picked a fight with you. I hopped back into ARC Raiders right after 1.7.0 and, honestly, the first thing I noticed was how fast "normal looting" turns into "where's cover, right now," especially when you're chasing the same hotspots as everyone else looking for ARC Raiders Items and a clean extract before the weather finishes the job.
Cold Is the New Third Party
The cold pressure changes your priorities in a way gunfights never did. You can't sit still and wait for footsteps, because the damage ticking in the background keeps pushing you to move. You end up thinking in quick loops: duck inside, warm up, check angles, sprint to the next bit of shelter. Candleberries become the weirdest kind of currency—teams don't just "want" them, they need them. You'll see squads make dumb, brave plays for a handful of glowing red plants, and sometimes it works. Sometimes it's a free kill, and everyone knows it.
Snow Tells on You
The snow looks gorgeous, sure, but it also sells you out. Tracks are the big one. If you've ever wondered where that squad went after you heard a burst of fire, the answer's written on the ground now. Fresh prints into a warehouse? Someone's inside, probably healing, probably thinking they're safe. And sound gets weird too—drifts muffle just enough that you'll second-guess what you heard. On Dam Battlegrounds, visibility drops and comms suddenly matter. You call out a shape, a roofline, a moving shadow, and the whole team reacts. No one's playing solo hero for long.
More Risk, More Points, More Drama
People keep piling into Cold Snap zones for the multiplier, and I get it. The 2x Trials score feels like a shortcut to climbing, but you pay for it in stress. Objectives that were already awkward become comedy routines—trying to carry thermal rocks while slipping, getting tagged, and watching your health drip away. Extraction is the real payoff, though. The moment you hit the door with loot and your squad intact, it feels earned, not gifted. And yeah, the new looks help; you can tell who's been grinding because they're flexing those fresh cosmetics in the lobby.
Builds Feel Less Permanent Now
The skill tree reset is the quiet win here. It makes the game feel more forgiving without making it easy. You can try a new setup, realize it's not your thing, and pivot instead of living with a bad choice for weeks. That freedom matters when the whole meta shifts under a weather system. If you're the type who'd rather spend your time raiding than repeating the same chores, there's always the option to grab cheap ARC Raiders Items so you can focus on fights, routes, and getting out alive.
Cold Is the New Third Party
The cold pressure changes your priorities in a way gunfights never did. You can't sit still and wait for footsteps, because the damage ticking in the background keeps pushing you to move. You end up thinking in quick loops: duck inside, warm up, check angles, sprint to the next bit of shelter. Candleberries become the weirdest kind of currency—teams don't just "want" them, they need them. You'll see squads make dumb, brave plays for a handful of glowing red plants, and sometimes it works. Sometimes it's a free kill, and everyone knows it.
Snow Tells on You
The snow looks gorgeous, sure, but it also sells you out. Tracks are the big one. If you've ever wondered where that squad went after you heard a burst of fire, the answer's written on the ground now. Fresh prints into a warehouse? Someone's inside, probably healing, probably thinking they're safe. And sound gets weird too—drifts muffle just enough that you'll second-guess what you heard. On Dam Battlegrounds, visibility drops and comms suddenly matter. You call out a shape, a roofline, a moving shadow, and the whole team reacts. No one's playing solo hero for long.
More Risk, More Points, More Drama
People keep piling into Cold Snap zones for the multiplier, and I get it. The 2x Trials score feels like a shortcut to climbing, but you pay for it in stress. Objectives that were already awkward become comedy routines—trying to carry thermal rocks while slipping, getting tagged, and watching your health drip away. Extraction is the real payoff, though. The moment you hit the door with loot and your squad intact, it feels earned, not gifted. And yeah, the new looks help; you can tell who's been grinding because they're flexing those fresh cosmetics in the lobby.
Builds Feel Less Permanent Now
The skill tree reset is the quiet win here. It makes the game feel more forgiving without making it easy. You can try a new setup, realize it's not your thing, and pivot instead of living with a bad choice for weeks. That freedom matters when the whole meta shifts under a weather system. If you're the type who'd rather spend your time raiding than repeating the same chores, there's always the option to grab cheap ARC Raiders Items so you can focus on fights, routes, and getting out alive.
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